blender_sculpt
Sculpt organic meshes in Blender with operations for brush control, dynamic topology, symmetrize, mask clear, and voxel remesh.
Instructions
Sculpt mode operations for organic mesh editing.
Operations:
enter: switch object to sculpt mode
exit: leave sculpt mode (default back to OBJECT)
set_brush: assign brush with strength and radius
dynotopo: enable/disable dynamic topology
symmetrize: mirror sculpt along an axis
mask_clear: clear sculpt mask
remesh_voxel: apply voxel remesh modifier
list_brushes: common sculpt brush names
Return Format
Standard dict with keys: success, message, data
Examples
await call_tool("blender_sculpt", {"operation": "enter", "object_name": "Cube"})Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| radius | No | ||
| strength | No | ||
| operation | No | enter | |
| adaptivity | No | ||
| brush_name | No | Grab | |
| voxel_size | No | ||
| object_name | No | ||
| target_mode | No | OBJECT | |
| prefer_session | No | ||
| enable_dynotopo | No | ||
| detail_resolution | No | ||
| symmetrize_direction | No | NEGATIVE_X |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||