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blender_sculpt

Sculpt and edit organic 3D meshes by entering sculpt mode, setting brushes, enabling dynamic topology, symmetrizing, clearing masks, and applying voxel remesh.

Instructions

Sculpt mode operations for organic mesh editing.

Operations:

  • enter: switch object to sculpt mode

  • exit: leave sculpt mode (default back to OBJECT)

  • set_brush: assign brush with strength and radius

  • dynotopo: enable/disable dynamic topology

  • symmetrize: mirror sculpt along an axis

  • mask_clear: clear sculpt mask

  • remesh_voxel: apply voxel remesh modifier

  • list_brushes: common sculpt brush names

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
operationNoenter
object_nameNo
brush_nameNoGrab
strengthNo
radiusNo
enable_dynotopoNo
detail_resolutionNo
symmetrize_directionNoNEGATIVE_X
voxel_sizeNo
adaptivityNo
target_modeNoOBJECT
prefer_sessionNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description must bear the full burden. It lists operations but does not disclose behavioral traits such as side effects, error conditions, or whether modifications are permanent. The description is minimal in behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is relatively concise, using a list format for operations. However, the list is embedded in a paragraph rather than separated, and some entries are terse. It avoids extraneous information but could be better structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity with 12 parameters and the presence of an output schema (unseen), the description lacks completeness. It does not explain return values, operation order, or when certain parameters are applicable. For a sculpt tool, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 12 parameters with 0% description coverage. The description adds meaning by linking some parameters (e.g., brush_name, strength, radius) to operations, but many parameters (like object_name, detail_resolution) are not explained. It provides partial value but is incomplete.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that the tool handles sculpt mode operations for organic mesh editing. It lists specific operations like enter, exit, set_brush, dynotopo, etc., which distinguishes it from sibling tools such as `blender_mesh` or `blender_modifiers`.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for sculpting tasks through the listed operations but does not explicitly state when to use this tool over alternatives. No guidance on prerequisites or when not to use it is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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