blender_sculpt
Sculpt and edit organic 3D meshes by entering sculpt mode, setting brushes, enabling dynamic topology, symmetrizing, clearing masks, and applying voxel remesh.
Instructions
Sculpt mode operations for organic mesh editing.
Operations:
enter: switch object to sculpt mode
exit: leave sculpt mode (default back to OBJECT)
set_brush: assign brush with strength and radius
dynotopo: enable/disable dynamic topology
symmetrize: mirror sculpt along an axis
mask_clear: clear sculpt mask
remesh_voxel: apply voxel remesh modifier
list_brushes: common sculpt brush names
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | enter | |
| object_name | No | ||
| brush_name | No | Grab | |
| strength | No | ||
| radius | No | ||
| enable_dynotopo | No | ||
| detail_resolution | No | ||
| symmetrize_direction | No | NEGATIVE_X | |
| voxel_size | No | ||
| adaptivity | No | ||
| target_mode | No | OBJECT | |
| prefer_session | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||