blender_uv
Unwrap, project, reset, and inspect UV maps to control texture coordinates in Blender.
Instructions
Manage UV mapping and texture coordinates.
Supports multiple operations through the operation parameter:
unwrap: Unwrap UV coordinates
smart_project: Smart UV projection
cube_project: Cube projection
cylinder_project: Cylindrical projection
sphere_project: Spherical projection
reset_uvs: Reset UV coordinates
get_uv_info: Get UV mapping information
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| margin | No | Margin between UV islands | |
| operation | No | UV operation type | unwrap |
| object_name | No | Name of object to work with | |
| unwrap_method | No | Unwrapping method (ANGLE_BASED, CONFORMAL, etc.) | ANGLE_BASED |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |