blender_uv
Unwrap, project, or reset UV coordinates for 3D objects. Choose from multiple UV mapping methods to prepare textures.
Instructions
Manage UV mapping and texture coordinates.
Supports multiple operations through the operation parameter:
unwrap: Unwrap UV coordinates
smart_project: Smart UV projection
cube_project: Cube projection
cylinder_project: Cylindrical projection
sphere_project: Spherical projection
reset_uvs: Reset UV coordinates
get_uv_info: Get UV mapping information
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | UV operation type | unwrap |
| object_name | No | Name of object to work with | |
| unwrap_method | No | Unwrapping method (ANGLE_BASED, CONFORMAL, etc.) | ANGLE_BASED |
| margin | No | Margin between UV islands |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |