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blender_textures

Generate procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient), assign them to materials, and bake textures from objects in Blender.

Instructions

Create and manage textures in Blender.

Supports multiple operations through the operation parameter:

  • create_[type]: Create procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient)

  • assign_texture: Assign texture to material

  • bake_texture: Bake textures from objects

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoName for the textureTexture
widthNoTexture width in pixels
heightNoTexture height in pixels
operationNoTexture operation typecreate_noise
image_pathNoPath to image file for image textures
object_nameNoName of object for UV operations
texture_typeNoType of procedural textureNOISE
material_nameNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.1.0

TDQS

B3.3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no safety hints (readOnly=false, destructive=false, etc.), so the description must carry the burden of behavioral disclosure. It lists operations but does not explain side effects (e.g., whether baking overwrites existing textures, required scene setup, or whether assignment modifies materials irreversibly).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise and well-structured: a one-sentence purpose followed by bullet points for operations. Every sentence earns its place, and the format makes it easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a multi-operation tool with 8 parameters, but the description does not map parameters to operations (e.g., assign_texture likely needs object_name and material_name; bake_texture needs object_name). It also doesn't mention image_path for image textures. The output schema exists but doesn't compensate for these operational dependencies.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is high (88%), giving a baseline of 3. The description adds meaningful semantics for the 'operation' parameter by enumerating valid values and their effects, which is not present in the schema. It also clarifies 'texture_type' options. This adds real value beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states 'Create and manage textures in Blender' and lists specific operations (create, assign, bake), which clearly identifies the tool's purpose and distinguishes it from sibling tools like blender_materials. The 'manage' verb is a bit broad, but the operation list adds precision.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use the tool (for texture creation, assignment, and baking) but does not explicitly discuss alternatives or when not to use it. Sibling tools like blender_shaders and blender_materials exist, but no comparison is offered.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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