blender_textures
Create procedural textures, assign them to materials, and bake textures from objects in Blender.
Instructions
Create and manage textures in Blender.
Supports multiple operations through the operation parameter:
create_[type]: Create procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient)
assign_texture: Assign texture to material
bake_texture: Bake textures from objects
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Texture operation type | create_noise |
| name | No | Name for the texture | Texture |
| texture_type | No | Type of procedural texture | NOISE |
| width | No | Texture width in pixels | |
| height | No | Texture height in pixels | |
| image_path | No | Path to image file for image textures | |
| material_name | No | ||
| object_name | No | Name of object for UV operations |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |