blender_textures
Create procedural textures (noise, voronoi, wave, etc.), assign them to materials, and bake textures from objects in Blender.
Instructions
Create and manage textures in Blender.
Supports multiple operations through the operation parameter:
create_[type]: Create procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient)
assign_texture: Assign texture to material
bake_texture: Bake textures from objects
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Texture operation type | create_noise |
| name | No | Name for the texture | Texture |
| texture_type | No | Type of procedural texture | NOISE |
| width | No | Texture width in pixels | |
| height | No | Texture height in pixels | |
| image_path | No | Path to image file for image textures | |
| material_name | No | ||
| object_name | No | Name of object for UV operations |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |