blender_textures
Generate procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient), assign them to materials, and bake textures from objects in Blender.
Instructions
Create and manage textures in Blender.
Supports multiple operations through the operation parameter:
create_[type]: Create procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient)
assign_texture: Assign texture to material
bake_texture: Bake textures from objects
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name for the texture | Texture |
| width | No | Texture width in pixels | |
| height | No | Texture height in pixels | |
| operation | No | Texture operation type | create_noise |
| image_path | No | Path to image file for image textures | |
| object_name | No | Name of object for UV operations | |
| texture_type | No | Type of procedural texture | NOISE |
| material_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |