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blender_textures

Create procedural textures (noise, voronoi, wave, etc.), assign them to materials, and bake textures from objects in Blender.

Instructions

Create and manage textures in Blender.

Supports multiple operations through the operation parameter:

  • create_[type]: Create procedural textures (noise, voronoi, musgrave, wave, checker, brick, gradient)

  • assign_texture: Assign texture to material

  • bake_texture: Bake textures from objects

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
operationNoTexture operation typecreate_noise
nameNoName for the textureTexture
texture_typeNoType of procedural textureNOISE
widthNoTexture width in pixels
heightNoTexture height in pixels
image_pathNoPath to image file for image textures
material_nameNo
object_nameNoName of object for UV operations

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description fails to disclose behavioral traits such as side effects (e.g., whether baking overwrites existing textures), required Blender mode (e.g., requires an active scene), or error conditions. The description is limited to listing operations without deeper behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and front-loaded with the main purpose. It lists operations efficiently without unnecessary text. It could be slightly more structured, but it earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the output schema exists and parameter descriptions cover most fields, the description provides sufficient context for a texture management tool. It explains the key operational modes. However, it lacks details on return values or error handling, but the output schema likely covers that.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is high (88%), so parameters are mostly described in the schema. The description adds value by explaining the operation parameter's possible values (create_noise, create_voronoi, etc.) and listing assign/bake. However, it does not add meaning for parameters like width, height, or material_name beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates and manages textures in Blender, and lists specific operations (create procedural textures, assign, bake). It is specific about supported texture types. However, it doesn't differentiate from sibling tools like blender_materials or blender_shaders, which may overlap in functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description lists operations but provides no guidance on when to use each operation or how to choose between them. There is no comparison to alternatives. It lacks instructions on prerequisites (e.g., material must exist for assign) or context about typical workflows.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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