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blender_materials

Create and manage PBR materials in Blender, supporting fabric, metal, wood, glass, and ceramic types, with assign and preset options.

Instructions

Create and manage PBR materials in Blender.

Supports multiple operations through the operation parameter:

  • create_fabric: Create fabric material (velvet, silk, cotton, linen, etc.)

  • create_metal: Create metal material (gold, silver, brass, copper, etc.)

  • create_wood: Create wood material (oak, pine, mahogany, walnut, etc.)

  • create_glass: Create glass material (clear, tinted, frosted, stained)

  • create_ceramic: Create ceramic material (porcelain, ceramic, terra_cotta)

  • assign_to_object: Assign existing material to object

  • create_from_preset: Create material from predefined preset

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
iorNoIndex of refraction (1.0-2.5)
nameNoName for the new materialMaterial
metallicNoMetallic property (0-1)
operationNoMaterial operation typecreate_fabric
roughnessNoSurface roughness (0-1)
wood_typeNoType of wood (oak, pine, mahogany, walnut, cherry, beech)oak
anisotropyNoSurface anisotropy for brushed effects (0-1)
base_colorNoBase color as RGB values (0-1)
glass_typeNoType of glass (clear, tinted, frosted, stained)clear
glossinessNoSurface glossiness (0-1)
metal_typeNoType of metal (gold, silver, brass, copper, iron, aluminum)gold
silk_sheenNoSheen intensity for silk materials (0-1)
fabric_typeNoType of fabric (velvet, silk, cotton, linen, brocade, satin, wool)velvet
grain_scaleNoScale of wood grain pattern (0.1-5.0)
object_nameNoName of object for assignment
preset_nameNoName of material preset to use
sub_surfaceNoSubsurface scattering amount (0-1)
weave_scaleNoScale of weave pattern (0.1-10.0)
ceramic_typeNoType of ceramic (porcelain, ceramic, terra_cotta)porcelain
transmissionNoLight transmission amount (0-1)
material_nameNoName of material for assignment
normal_strengthNoNormal map intensity (0-1)
velvet_softnessNoSoftness for velvet materials (0-1)

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.1.0

TDQS

A3.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description says 'create and manage' which implies modifications to the Blender scene, but it does not disclose side effects, required permissions, reversibility, or what gets destroyed/changed. Annotations provide no safety hints (all false), leaving the description to carry the burden, and it does not.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and well-structured: a one-sentence summary followed by a bulleted list of operations. Every line adds information, and the format is easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description provides a solid high-level overview but misses critical operational context: it does not indicate which parameters apply to each operation (e.g., which parameters are used for create_metal vs create_fabric). An output schema exists to cover return values, but the description still leaves uncertainty about parameter usage per operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already covers parameter descriptions at 100%, so baseline is 3. The description adds value by explaining the operation parameter's enum values in plain language and grouping them by material type, which helps agents select the right operation. It does not map all parameters to operations, but the schema descriptions handle this.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose as 'Create and manage PBR materials in Blender' and enumerates specific operation types (create_fabric, create_metal, etc.), making the scope explicit. It distinguishes itself from sibling tools like blender_textures or blender_shaders by focusing on PBR material creation and assignment.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context: it is for creating and managing PBR materials, with a list of sub-operations. However, it does not explicitly state when to use this tool over alternatives (e.g., blender_shaders or blender_textures) or provide exclusion criteria, so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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