fmod-studio-mcp
Integrates with FMOD Studio to allow AI agents to manipulate audio projects live through the FMOD Studio Scripting API, including creating events, importing audio files, editing properties, and saving projects.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@fmod-studio-mcpCreate an event for a gunshot sound"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
fmod-studio-mcp
An MCP server that drives FMOD Studio live
through its built-in scripting terminal (TCP, default 127.0.0.1:3663). Unlike
file-based approaches that edit a project's XML on disk (and require closing/reopening
Studio), this talks to the running editor: changes appear immediately, and Studio
itself writes them — so there's no clobbering and no reload dance.
It exposes the FMOD Studio Scripting API as one MCP tool per API member — generated from the crawled reference, not hand-written — plus a few generic tools for the parts the static docs can't enumerate. There is no arbitrary-script / eval tool: every capability is a named, schema-validated operation over FMOD's object model.
⚠️ Alpha. Built for an AI agent (Claude Code) to author game audio. It edits the live project — call
fmod_project_saveto persist, and keep it version-controlled.
How it works
FMOD Studio's scripting console (open it in Studio with Ctrl + 0) listens on a TCP port and evaluates anything it receives as UTF-8 JavaScript, returning the result as text. This server keeps one connection and uses read-until-idle framing, so it doesn't depend on a particular prompt string.
Each tool generates the small piece of scripting-API JavaScript for its member, runs it,
and returns the result as a string. Anything that returns an object reports that object's
path or {guid}, so results chain straight back in as another tool's target.
Related MCP server: DevServer MCP
The tool set
Generated — one per documented member (~148). Named fmod_<Owner>_<member>, e.g.
fmod_project_create, fmod_project_importAudioFile, fmod_Event_addGroupTrack,
fmod_GroupTrack_addSound, fmod_Bank_getPath, fmod_system_getText. A member's
target_kind decides how it's reached:
kind | reached as | tool inputs |
|
| the member's args |
|
| the member's args |
|
|
|
|
|
|
Method args are auto-embedded: numbers/booleans as JS literals, a path
(event:/…, bank:/Master) or {guid} as an object reference (lookup(...)), else a
string. Settable properties take an optional value (omit to read).
Generic — reach the dynamic, schema-defined members the static docs don't list
(an event's timeline, an instrument's audioFile, a sound's pitch/looping, …):
Tool | Purpose |
| Read any property of an object, including per-class managed properties. |
| Set any property (e.g. instrument |
| Edit a relationship (e.g. event |
| List the project model's class names. |
| List a class's schema-defined property + relationship names (discovery). |
| Composite: create event → import one-shot → add track/sound → assign bank. |
Requirements
FMOD Studio 2.02+, with a project open and the scripting console enabled (Ctrl+0, which starts the TCP listener on port 3663 — the console shows the IP/port).
Python 3.10+.
Install
git clone https://github.com/EYamanS/fmod-studio-mcp
cd fmod-studio-mcp
python3 -m venv .venv && ./.venv/bin/pip install -e .Add it to Claude Code (stdio):
claude mcp add fmod-studio -- "$(pwd)/.venv/bin/python" -m fmod_studio_mcpConfigure host/port if needed via env: FMOD_STUDIO_HOST (default 127.0.0.1),
FMOD_STUDIO_PORT (default 3663).
Regenerating for a new FMOD version
The tool set is generated from fmod_studio_mcp/api_spec.json, which is built by crawling
the official Scripting API reference:
python tools/build_spec.py fmod_studio_mcp/api_spec.jsonA new FMOD release means re-running that crawler — not editing a tool registry by hand.
Example
Create an event with a one-shot sound and route it to the Master bank, step by step
(or use the fmod_create_event composite to do it in one call):
fmod_project_create { entityName: "Event" } -> event:/New Event
fmod_set_property { target: "event:/New Event", property: "name", value: "Hit" }
fmod_project_importAudioFile { filePath: "/abs/path/hit.wav" } -> {asset-guid}
fmod_Event_addGroupTrack { target: "event:/Hit", name: "Audio 1" } -> {track-guid}
fmod_get_property { target: "event:/Hit", property: "timeline" } -> {tl-guid}
fmod_GroupTrack_addSound { target: "{track-guid}", parameter: "{tl-guid}",
soundType: "SingleSound", start: 0, length: 2.5 } -> {inst-guid}
fmod_set_property { target: "{inst-guid}", property: "audioFile", value: "{asset-guid}" }
fmod_add_relationship { target: "event:/Hit", relationship: "banks", other: "bank:/Master" }
fmod_project_save {}Safety
Edits the live project. Run
fmod_project_saveto persist; commit the project to git.Avoid editing the same project in the Studio GUI and via this server simultaneously in conflicting ways.
License
MIT — see LICENSE.
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