fmod_Event_getCursorPosition
Retrieve the cursor position for a timeline or game parameter in an FMOD Studio event.
Instructions
Retrieves the cursor position. Returns the cursor position as a number . [method · Event.getCursorPosition]
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Object to act on: a path (e.g. 'event:/SFX/Hit', 'bank:/Master') or a '{guid}'. | |
| parameter | Yes | The parameter to get to cursor postion of. Must be the event 's model.Timeline or one of the event's model.GameParameter s. |