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EYamanS

fmod-studio-mcp

by EYamanS

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
FMOD_STUDIO_HOSTNoThe host address of the FMOD Studio scripting console.127.0.0.1
FMOD_STUDIO_PORTNoThe TCP port of the FMOD Studio scripting console.3663

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
fmod_get_propertyA

Read any property of an object — including dynamic, per-class managed properties not in the static reference (e.g. an event's 'timeline').

fmod_set_propertyA

Set any property of an object (e.g. instrument 'audioFile' = an asset, or 'name'). Value is auto-embedded: numbers/booleans as literals, a path or '{guid}' as an object reference, else a string.

fmod_add_relationshipB

Add an object to one of a target's relationships, e.g. relationship 'banks' on an event -> a 'bank:/...'. (target.relationships[name].add(other))

fmod_remove_relationshipB

Remove an object from one of a target's relationships. (target.relationships[name].remove(other))

fmod_class_namesA

List the project model's class/entity names (introspection: keys of studio.project.model).

fmod_describe_classA

List a class's schema-defined property and relationship names — how to discover the dynamic members (use with fmod_get_property/fmod_set_property/fmod_add_relationship).

fmod_create_eventB

Composite: create an event, optionally import a one-shot sound onto a new audio track and assign the event to a bank. Equivalent to a create + importAudioFile + addGroupTrack + addSound + set audioFile + add bank relationship.

fmod_console_logC

Logs a message. Alias for studio.system.print . [method · console.log]

fmod_console_warnB

Logs a warning. Alias for studio.system.warn . [method · console.warn]

fmod_console_errorC

Logs an error. Alias for studio.system.error . [method · console.error]

fmod_console_dumpC

Logs all members of object. [method · console.dump]

fmod_global_alertB

Logs a message in a popup dialog (blocking). Alias for studio.system.message . [method · (global).alert]

fmod_studio_os_platformC

The current operating system of the computer. Returns either "mac" for Mac OS X or "win" for all Windows versions. Returns either "mac" for Mac OS X or "win" for all Windows versions. [property · studio.os.platform]

fmod_studio_application_filePathC

The absolute file path of the FMOD Studio process's executable. [property · studio.application.filePath]

fmod_studio_versionC

An object containing version information for the Studio tool: [property · studio.version]

fmod_menu_addMenuItemC

Registers a menu item under the "Scripts" menu, based on the description object: Returns true if the operation succeeds, or false otherwise. [method · menu.addMenuItem]

fmod_menu_removeMenuItemA

Removes a menu item that was added with menu.addMenuItem() . The description argument must match a description that the menu item was added with. Returns true if the operation succeeds, or false otherwise. [method · menu.removeMenuItem]

fmod_menu_menuItemsB

Returns an Array of menu item descriptions added with menu.addMenuItem() . The order of the Array matches the order in which the items were added. Returns an Array of menu item descriptions added with menu. [method · menu.menuItems]

fmod_project_buildA

Builds all the banks to all the platforms listed in the build tab of the preferences dialog. Returns true if the operation succeeds, or false otherwise. [method · project.build]

fmod_project_createC

Returns a new instance of a ManagedObject of the given entity name. Returns a new instance of a ManagedObject of the given entity name. [method · project.create]

fmod_project_deleteObjectA

Deletes the ManagedObject and its references, if any, from the project. Returns true if the operation succeeds, or false otherwise. [method · project.deleteObject]

fmod_project_exportGUIDsA

Exports project "guids.txt". Returns true if the operation succeeds, or false otherwise. [method · project.exportGUIDs]

fmod_project_findAvailablePluginsA

Returns an array of strings that lists all available plugins. Returns an array of strings that lists all available plugins. [method · project.findAvailablePlugins]

fmod_project_importAudioFileB

Imports an audio asset into the project. Returns an model. [method · project.importAudioFile]

fmod_project_lookupC

Lookup a ManagedObject by path or GUID. Returns a ManagedObject found by GUID or path. [method · project.lookup]

fmod_project_saveA

Saves the project. Returns true if the operation succeeds, or false otherwise. [method · project.save]

fmod_project_audioFileImportedC

Callback triggered when an audio file has finished being imported. [property · project.audioFileImported]

fmod_project_audioFileImported_connectB

Sets a function to be called when an audio file is imported, with the signature function(audioFile) . [method · project.audioFileImported.connect]

fmod_project_audioFileImported_disconnectA

Disconnects the connectFunction once it is no longer needed. It is important to disconnect the connected signals when they are no longer needed, otherwise they can accumulate and cause unexpected behavior. [method · project.audioFileImported.disconnect]

fmod_project_buildEndedC

A callback that will be fired when a build has completed. [property · project.buildEnded]

fmod_project_buildEnded_connectA

Sets a function to be called after banks are built, with the signature function(success) . The success argument will be false if a build error occurs or the build is cancelled by the user, and true otherwise. For example: [method · project.buildEnded.connect]

fmod_project_buildEnded_disconnectA

Disconnects the connectFunction once it is no longer needed. It is important to disconnect the connected signals when they are no longer needed, otherwise they can accumulate and cause unexpected behavior. [method · project.buildEnded.disconnect]

fmod_project_buildStartedC

A callback that will be fired when a build has commenced. [property · project.buildStarted]

fmod_project_buildStarted_connectC

Sets a function to be called before banks are built, with the signature function() . For example: [method · project.buildStarted.connect]

fmod_project_buildStarted_disconnectB

Disconnects the connectFunction once it is no longer needed. It is important to disconnect the connected signals when they are no longer needed, otherwise they can accumulate and cause unexpected behavior. [method · project.buildStarted.disconnect]

fmod_project_filePathC

The absolute path to the project's ".fspro` file on disk. [property · project.filePath]

fmod_project_distanceRolloffTypeC

An enum corresponding to different distance attenuation roll-off types available to spatial effects. [property · project.distanceRolloffType]

fmod_project_parameterTypeC

An enum corresponding to different model.Parameter types available. [property · project.parameterType]

fmod_project_regionLoopModeC

An enum corresponding to different loop modes of a loop region. [property · project.regionLoopMode]

fmod_entity_isAbstractC

A constant boolean value that is set to true if an object is the base class of another entity type. [property · entity.isAbstract]

fmod_entity_isGlobalC

A constant boolean value that is set to true if an entity exists globally, rather than on a per project basis. [property · entity.isGlobal]

fmod_entity_isSingletonC

A constant boolean value that is set to true if only a single ManagedObject instance of the entity can exist at any given time. [property · entity.isSingleton]

fmod_entity_propertiesD

Returns an array of property description objects containing named properties that represent each ManagedObject property available for this entity. Returns an array of property description objects containing named properties that represent each ManagedObject property available for this entity. [property · entity.properties]

fmod_entity_superEntitiesC

An array of strings representing the entity type inherited by this entity. [property · entity.superEntities]

fmod_entity_documentC

Returns a string describing the entity, including its properties and relationships. Returns a string describing the entity, including its properties and relationships. [method · entity.document]

fmod_entity_findInstancesC

Returns an array of ManagedObject instances of a given entity type. Returns an array of ManagedObject instances of a given entity type. (bracketed args are optional) [method · entity.findInstances]

fmod_entity_singletonInstanceB

Returns the singleton ManagedObject instance of a particular entity type. Returns the singleton ManagedObject instance of a particular entity type. [method · entity.singletonInstance]

fmod_entity_relationshipsC

Returns an array of relationship description objects, containing named relationships that represents each ManagedObject relationship available for this entity. Returns an array of relationship description objects, containing named relationships that represents each ManagedObject relationship available for this entity. [property · entity.relationships]

fmod_ManagedObject_entityC

A string representing the object's project.Entity type. [property · ManagedObject.entity]

fmod_ManagedObject_idB

The object's unique ID. [property · ManagedObject.id]

fmod_ManagedObject_isValidC

Returns whether an object is in a valid state. Returns whether an object is in a valid state. [property · ManagedObject.isValid]

fmod_ManagedObject_propertiesC

Provides access to an object's properties. Returns a ManagedPropertyMap . [property · ManagedObject.properties]

fmod_ManagedObject_relationshipsC

Provides access to an object's relationships. Returns a ManagedRelationshipMap . [property · ManagedObject.relationships]

fmod_ManagedObject_documentC

Returns a string describing this ManagedObject 's entity type. Returns a string describing this ManagedObject 's entity type. [method · ManagedObject.document]

fmod_ManagedObject_dumpC

Logs all members. [method · ManagedObject.dump]

fmod_ManagedObject_isOfExactTypeC

Returns true if the object type matches the provided entity name. Returns true if the object type matches the provided entity name. [method · ManagedObject.isOfExactType]

fmod_ManagedObject_isOfTypeB

Returns true if the object has an entity that matches the entity name, or is of a derived type. Returns true if the object has an entity that matches the entity name, or is of a derived type. [method · ManagedObject.isOfType]

fmod_Asset_getAbsoluteAssetPathC

Retrieves the absolute path of the file the asset refers to. Returns the absolute path of the file the asset refers to. [method · Asset.getAbsoluteAssetPath]

fmod_Asset_getAssetPathB

Retrieves the path of the file the asset refers to, relative to the project assets directory. Returns the path of the file the asset refers to, relative to the project assets directory. [method · Asset.getAssetPath]

fmod_Asset_setAssetPathA

Sets the path of the file the asset refers to, relative to the project assets directory. Returns true if the operation succeeds, or false otherwise. [method · Asset.setAssetPath]

fmod_AutomatableObject_addAutomatorA

Creates a model.Automator for a given property of the automatable object. Returns the automator ManagedObject . [method · AutomatableObject.addAutomator]

fmod_AutomatableObject_addModulatorB

Creates a model.Modulator for a given property of the automatable object. Returns the modulator ManagedObject . [method · AutomatableObject.addModulator]

fmod_AutomationCurve_addAutomationPointC

Creates an automation point at the given position. Returns the automation point ManagedObject . [method · AutomationCurve.addAutomationPoint]

fmod_Automator_addAutomationCurveC

Creates a model.AutomationCurve on the parameter specified. Returns the automation curve ManagedObject . [method · Automator.addAutomationCurve]

fmod_Bank_getPathB

Retrieves the bank's unique path identifier. Returns the bank's path as a string . [method · Bank.getPath]

fmod_Event_addGameParameterC

Adds a game parameter to the event. Returns the game parameter ManagedObject . [method · Event.addGameParameter]

fmod_Event_addGroupTrackC

Adds an audio track with the given name to the event. Returns the newly created model. [method · Event.addGroupTrack]

fmod_Event_addMarkerTrackB

Adds a marker track to the event. Returns the newly created model. [method · Event.addMarkerTrack]

fmod_Event_addReturnTrackB

Adds a return track with the given name to the event. Returns the newly created return track ManagedObject . [method · Event.addReturnTrack]

fmod_Event_get3DAttributesC

Retrieves the 3D attributes of an event. [method · Event.get3DAttributes]

fmod_Event_getCursorPositionB

Retrieves the cursor position. Returns the cursor position as a number . [method · Event.getCursorPosition]

fmod_Event_getParameterPresetsC

Retrieves an array of preset parameters referenced by the event . Returns an array of all model. [method · Event.getParameterPresets]

fmod_Event_getPathA

Retrieves the event 's unique path identifier. Returns the event's path as a string . [method · Event.getPath]

fmod_Event_getPlayheadPositionC

Retrieves the playback position of a given parameter . Returns the playback position of a model. [method · Event.getPlayheadPosition]

fmod_Event_is3DB

Reports whether an event is 3D . Returns true if an event is 3D. [method · Event.is3D]

fmod_Event_isOneShotA

Reports whether an event is a one-shot. Returns true if an event is one-shot. [method · Event.isOneShot]

fmod_Event_isPausedB

Reports whether an event instance is paused. Returns true if an event instance is paused. [method · Event.isPaused]

fmod_Event_isPlayingB

Reports whether an event instance is playing. Returns true if an event instance is playing. [method · Event.isPlaying]

fmod_Event_isRecordingB

Reports whether an event instance is being recorded in a profiler session . Returns true for profiler sessions with recording enabled. [method · Event.isRecording]

fmod_Event_isStoppingB

Reports whether an event instance is stopping. Returns true if an event instance is stopping. [method · Event.isStopping]

fmod_Event_keyOffC

Sends the keyoff command to a currently playing event instance . [method · Event.keyOff]

fmod_Event_returnToStartA

Moves the playback position to the cursor position if called while the event instance is playing, stopping, or paused, or to the start of the timeline while the event instance is stopped. [method · Event.returnToStart]

fmod_Event_set3DAttributesB

Sets the 3D attributes of an event instance being auditioned based on a 3D attributes object. [method · Event.set3DAttributes]

fmod_Event_setCursorPositionC

Sets the cursor position to a number. [method · Event.setCursorPosition]

fmod_Event_stopImmediateA

Stops an event instance immediately, skipping the stopping event state . [method · Event.stopImmediate]

fmod_Event_stopNonImmediateB

Commands a playing event instance to enter the stopping event state . [method · Event.stopNonImmediate]

fmod_Event_togglePauseC

Toggles the pause state of an event instance . [method · Event.togglePause]

fmod_Event_toggleRecordingB

Toggles the recording state for a profiler session. [method · Event.toggleRecording]

fmod_Event_playC

Plays the event instance . [method · Event.play]

fmod_Folder_getItemC

Retrieves the item at the relative path specified. Returns the item at the relative path specified. [method · Folder.getItem]

fmod_MasterAssetFolder_getAssetC

Retrieves the asset at the path specified. Returns the model. [method · MasterAssetFolder.getAsset]

fmod_MixerBusEffectChain_addEffectC

Creates an effect and adds it to the end of the chain. Returns the effect ManagedObject . [method · MixerBusEffectChain.addEffect]

fmod_ConvolutionReverbEffect_setIRFromFilePathB

Sets the impulse response for a convolution reverb effect. [method · ConvolutionReverbEffect.setIRFromFilePath]

fmod_MixerBus_getInputFormatC

Retrieves the input format of the bus . Returns the effective input format for a model. [method · MixerBus.getInputFormat]

fmod_MixerBus_getOutputFormatB

Retrieves the output format of the bus . Returns the effective output format for a model. [method · MixerBus.getOutputFormat]

fmod_MixerStrip_getPathA

Retrieves the mixer strip's unique path identifier. Returns the model. [method · MixerStrip.getPath]

fmod_GameParameter_getCursorPositionB

Retrieves the parameter 's cursor position. Returns the cursor position of the global user parameter as a number . [method · GameParameter.getCursorPosition]

fmod_GameParameter_setCursorPositionB

Sets the cursor position of the global , user , or built-in parameter to a number. [method · GameParameter.setCursorPosition]

fmod_Parameter_getPlayheadPositionC

Retrieves the playback position of a parameter, within the context of the associated model.Event . [property · Parameter.getPlayheadPosition]

fmod_ParameterPreset_getPathB

Retrieves the preset parameter's unique path identifier. Returns the parameter's path as a string . [method · ParameterPreset.getPath]

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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