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EYamanS

fmod-studio-mcp

by EYamanS

fmod_GameParameter_setCursorPosition

Sets the cursor position of a global, user, or built-in parameter to a specified numerical value, enabling real-time control over parameter states in FMOD Studio projects.

Instructions

Sets the cursor position of the global , user , or built-in parameter to a number. [method · GameParameter.setCursorPosition]

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
targetYesObject to act on: a path (e.g. 'event:/SFX/Hit', 'bank:/Master') or a '{guid}'.
positionYesThe numerical position to set the parameter's cursor to.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description fails to disclose behavioral traits such as mutability, reversibility, required permissions, or side effects. It only states the action without discussing consequences or constraints.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with a method reference in brackets. No redundant words; perfectly concise for the stated purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations and output schema, the description is too sparse. It does not explain how cursor position behaves for different parameter types, error conditions, or return values, leaving the agent underinformed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no new meaning beyond 'to a number', and the schema already describes 'target' and 'position' succinctly.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Sets', the resource 'cursor position of the global, user, or built-in parameter', and the value type 'number'. It differentiates from sibling tools like fmod_Event_setCursorPosition by specifying 'GameParameter' in the name and description.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like fmod_Event_setCursorPosition or fmod_ParameterProxy_setCursorPosition. The description does not mention prerequisites or context for use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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