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EYamanS

fmod-studio-mcp

by EYamanS

fmod_workspace_addGameParameter

Add a game parameter to the FMOD project by providing its definition. Returns the created parameter object.

Instructions

Adds a preset parameter to the project. Returns the preset parameter ManagedObject . [method · workspace.addGameParameter]

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
parameterDefinitionYesThe object describing the parameter to add.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description carries full burden. It only states it adds and returns a ManagedObject, with no disclosure of side effects, permissions, or behavioral traits beyond the basic operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the action. No redundant information, but could be more efficient by removing the bracketed method reference.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Mentions return type (ManagedObject) which is helpful since there is no output schema. However, lacks explanation of what a 'preset parameter' is or how to structure the parameterDefinition input.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% (one parameter with description). The description repeats the schema's description ('The object describing the parameter to add') without adding new meaning or clarifying the type discrepancy (schema says primitive types, description says object).

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description states 'Adds a preset parameter to the project' with a clear verb and resource, and mentions return type. However, it does not differentiate from sibling tools like fmod_Event_addGameParameter, which also adds a game parameter but at the event level.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as fmod_Event_addGameParameter. No when-not or exclusion criteria provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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