fmod_set_property
Set any property of an FMOD Studio object. Provide its path or GUID, property name, and a value that auto-embeds as a literal, reference, or string.
Instructions
Set any property of an object (e.g. instrument 'audioFile' = an asset, or 'name'). Value is auto-embedded: numbers/booleans as literals, a path or '{guid}' as an object reference, else a string.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| target | Yes | Object path ('event:/SFX/Hit', 'bank:/Master') or '{guid}'. | |
| property | Yes |