world_manage
Configure Godot WorldEnvironment resources: create procedural or panorama skies, enable volumetric fog, adjust camera attributes, and inspect active post-processing settings.
Instructions
WorldEnvironment, Sky, and Post-Processing Management.
Ops:
configure_world_environment(node_path="", properties={}) Configure properties of WorldEnvironment and its Environment resource.
create_sky_material(node_path="", sky_type="procedural", sky_top_color="", ground_bottom_color="", texture_path="") Create and assign procedural or panorama sky material to Environment.
set_volumetric_fog(node_path="", enabled=True, density=None, albedo=None, emission=None, anisotropy=None, length=None) Enable and configure volumetric fog parameters on Environment.
configure_camera_attributes(node_path="", attribute_type="practical", properties={}) Configure CameraAttributesPractical or CameraAttributesPhysical.
get_world_info(node_path="") Inspect active world environment, fog, sky, and post-processing settings.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||