audio_effect_manage
Add, configure, remove, and list audio effects on Godot audio buses to shape sound and manage DSP routing.
Instructions
AudioServer DSP Bus Effects Management.
Ops:
add_effect_to_bus(bus_name="Master", effect_class="AudioEffectReverb", at_position=-1, properties={}) Add an AudioEffect to an audio bus at the specified index.
configure_effect(bus_name="Master", effect_index=0, enabled=None, properties={}) Configure parameters and enable state of an audio bus effect.
remove_effect(bus_name="Master", effect_index=0) Remove an audio effect from a bus by index.
list_bus_effects(bus_name="Master") List all audio effects assigned to an audio bus.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||