system_manage
Manage OS details, engine time scale, clipboard, and environment variables in Godot, including queries for system info and time, plus read/write access to clipboard and environment.
Instructions
Operating System Information, Time APIs, Engine Time Scale, Clipboard, and Environment.
Ops:
get_system_info() Inspect OS name, processor count, device model, video adapter, and locale.
get_time() Query current Unix epoch, ISO 8601 string, timezone offset, and datetime dict.
set_time_scale(time_scale=1.0) Accelerate or slow down the game engine time scale.
get_clipboard() Retrieve text from the system clipboard.
set_clipboard(text="") Set text into the system clipboard.
get_env(var_name) Read a process environment variable.
set_env(var_name, value="") Set a process environment variable.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||