pck_manage
Create, mount, and inspect Godot .pck packages to manage virtual filesystem resources dynamically.
Instructions
PCK Virtual Package Creation, Dynamic Mounting, and Inspection.
Ops:
create_pck(pck_path, files=[], alignment=32) Pack a list of project resource files into a standalone .pck package.
load_pck(pck_path, replace_files=True) Dynamically mount a .pck package into the virtual filesystem.
inspect_pck(pck_path) Check existence and size in bytes of a .pck package.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"op": "<op>"
},
"name": "pck_manage"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||