Skip to main content
Glama

Related Servers

Alternatives to godot-omni

No user-submitted related servers found.

    Related Servers

    • A
      license
      C
      quality
      A
      maintenance
      Godot MCP connects AI assistants directly to the Godot editor, exposing 300+ tools for scene construction, node manipulation, runtime inspection, input recording, physics setup, animation authoring, and more.
      100
      90 npm
      24
      MIT
    • A
      license
      C
      quality
      A
      maintenance
      Enables AI-driven game development by providing MCP tools to interact with the Godot editor, including scene editing, node manipulation, script attachment, and scene execution.
      28
      8 npm
      MIT
    • F
      license
      A
      quality
      D
      maintenance
      Provides AI assistants with tools to launch the Godot editor, run projects, manipulate scenes, manage scripts, and control node properties through a standardized MCP interface.
      21
      -
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI assistants to edit, run, inspect, and fix Godot 4 projects through an MCP server with dynamic tool groups and setup-gated capabilities.
      191 npm
      255
      MIT

    TDQS

    A3.6/5.0

    Scored across 47 tools

    Disambiguation3/5

    Most tools are separated by clear domain (nodes, scripts, materials, particles, cameras, audio, etc.), but there are genuine boundary overlaps: editor_state duplicates editor_manage(op="state"), script_manage.delete overlaps filesystem_manage.delete, and resource_manage's generic create can collide with dedicated authoring tools like material_manage. The extensive descriptions help, but an agent still has to choose between multiple plausible tools for some operations.

    Naming Consistency3/5

    The set mixes naming conventions: many {domain}_manage wrappers (scene_manage, node_manage, animation_manage), some verb_noun tools (node_create, script_patch, scene_open), and some noun_verb tools (scene_save, session_activate, logs_read). All names are snake_case and readable, but there is no single predictable pattern across the surface.

    Tool Count2/5

    47 top-level tools is well beyond the 25+ threshold for a heavy surface, even though many are multi-op managers that bundle related subcommands. The server is undeniably comprehensive for Godot automation, but the sheer number of entry points makes tool selection and discovery costly for an agent.

    Completeness4/5

    The surface is exceptionally broad: editor state, scene/node/script lifecycle, project settings and run control, resources, input maps, autoloads, UI/theme, animation, materials, particles, cameras, audio, tilemaps, gridmaps, CSG, tests, and game-runtime inspection/simulation. Minor gaps remain, such as no animation-track removal, no direct shader source editing, and limited TileSet authoring beyond atlas inspection.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues