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GoPeak

Made with Godot npm

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GoPeak Hero

GoPeak is an MCP server for Godot 4 that gives AI assistants a real edit โ†’ run โ†’ inspect โ†’ fix loop.

It is designed for trusted Godot 4 workflows: small default tool surface, setup-gated advanced capabilities, and explicit compatibility rules for older/legacy tool names.

English is the canonical source of truth. Localized READMEs are concise overviews and may lag behind README.md.

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Quick Start

Requirements

  • Godot 4.x

  • Node.js 18+

  • MCP-compatible client such as Claude Desktop, Cursor, Cline, or OpenCode

1) Run GoPeak

npx -y gopeak

or install globally:

npm install -g gopeak
gopeak

2) Add MCP client config

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "gopeak"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "GOPEAK_TOOL_PROFILE": "compact"
      }
    }
  }
}

compact is the default profile. It keeps the initial MCP context small and exposes additional setup-gated groups only when requested.

3) Try these prompts

  • "List Godot projects in /your/projects and show project info."

  • "Create scenes/Player.tscn with a CharacterBody2D root and a movement script."

  • "Run the project, read the debug output, and fix the top error."

  • "Use tool.catalog to find animation tools, then activate the right group."


Related MCP server: godot-mcp-pilot

What You Get

Workflow

What GoPeak can do

Project control

Find projects, launch the editor, run/stop the game, collect debug output.

Scene + script editing

Create scenes, add nodes, edit typed properties, create/modify GDScript.

Resource workflows

Work with resources, materials, shaders, imports, and export-related checks.

Debugging

Use logs, Godot LSP diagnostics, DAP breakpoints/stack traces, and runtime inspection when configured.

Runtime testing

Capture screenshots, inspect live trees, inject input, and call runtime methods through the addon.

Tool discovery

Keep the default surface compact, then activate capability groups with tool.catalog or tool.groups.

Setup gates

Some capabilities require extra Godot-side services. GoPeak labels these instead of pretending everything is always available:

Capability

Requires

Editor bridge scene/resource edits

godot_mcp_editor plugin enabled in the Godot project.

Runtime inspection, screenshots, input injection

Runtime addon/socket, default port 7777.

GDScript LSP tools

Godot LSP enabled on port 6005.

DAP debugging tools

Godot DAP enabled on port 6006.

Asset store/provider tools

Network access and provider availability.


Add the Godot Plugins

Install from your Godot project folder:

curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bash

PowerShell:

iwr https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex

Then enable plugins in Project Settings โ†’ Plugins:

  • godot_mcp_editor for bridge-backed scene/resource tools

  • godot_mcp_runtime for runtime inspection, screenshots, and input workflows

Optional shell hooks for update notifications are opt-in:

gopeak setup

gopeak setup only modifies supported bash/zsh rc files when you run it explicitly. npm install does not install shell hooks automatically.


Tool Profiles

GoPeak supports three exposure profiles:

Profile

Use when

compact

Default. Trusted core tools plus dynamic groups activated on demand.

full

Compatibility/audit mode for the full legacy surface.

legacy

Older config alias with the same exposed behavior as full.

Set either GOPEAK_TOOL_PROFILE or the fallback alias MCP_TOOL_PROFILE.

Dynamic groups

In compact mode, search with tool.catalog; matching groups auto-activate. You can also manage groups directly with tool.groups.

Common groups:

Group

Status

Notes

runtime

optional-runtime

Live scene tree, properties, method calls, metrics. Requires runtime addon/socket.

testing

optional-runtime

Screenshots, viewport capture, input injection. Requires runtime/editor setup.

lsp

optional-lsp

Diagnostics, completion, hover, symbols. Requires Godot LSP on port 6005.

dap

optional-dap

Breakpoints, stepping, stack traces. Requires Godot DAP on port 6006.

asset_store

optional-network

External CC0 asset search/download. Network/provider dependent.

class_advanced

trusted-static

ClassDB/inheritance discovery backed by static engine metadata.

tilemap

audit-required

Must account for Godot 4.3+ TileMapLayer behavior before promotion.

mutation groups

audit-required

Scene/resource/script/settings/signal/autoload/import/audio/navigation/theme/animation groups need fixture evidence before being marketed as fully trusted.

intent_tracking

workflow-layer

Workflow memory/handoff helpers, not a Godot engine primitive. Keep opt-in.

If your MCP client does not refresh after activation, reconnect the client or call the newly activated tool once to force a fresh tools/list round-trip.

GoPeak also uses cursor-based pagination for tools/list so large profiles are not dumped into context at once. Tune it with GOPEAK_TOOLS_PAGE_SIZE when needed.


Typed Godot Values

Bridge-backed scene tools such as add_node and set_node_properties accept common vector payloads for typed properties:

{
  "position": { "type": "Vector2", "x": 100, "y": 200 },
  "scale": { "type": "Vector2", "x": 2, "y": 2 }
}

Plain { "x": 100, "y": 200 } and [100, 200] are also coerced for common Vector2 fields, but tagged values are safest across tools.


Useful Commands

# run from npm
npx -y gopeak

# install globally
npm install -g gopeak

# run from source
git clone https://github.com/HaD0Yun/Gopeak-godot-mcp.git
cd Gopeak-godot-mcp
npm install
npm run build
node build/index.js

# local verification
npm run ci
npm run test:dynamic-groups
npm run test:metadata
npm run test:packaging

CLI bin names:

  • gopeak

  • godot-mcp


Environment & Ports

Name

Purpose

Default

GOPEAK_TOOL_PROFILE

Tool exposure profile: compact, full, legacy

compact

MCP_TOOL_PROFILE

Fallback profile env alias

compact

GODOT_PATH

Explicit Godot executable path

auto-detect

GODOT_BRIDGE_PORT

Bridge/Visualizer HTTP+WS port override

6505

GOPEAK_BRIDGE_HOST

Bridge/Visualizer bind host

127.0.0.1

GOPEAK_TOOLS_PAGE_SIZE

Number of tools per tools/list page

33

GOPEAK_RUNTIME_TIMEOUT_MS

Runtime addon command timeout in milliseconds

10000

DEBUG

Enable server debug logs

false

LOG_MODE

Recording mode: lite or full

lite

Port

Service

6505

Unified Godot Bridge + Visualizer server on loopback by default.

6005

Godot LSP.

6006

Godot DAP.

7777

Runtime addon command socket.

Runtime screenshot tools (capture_screenshot, capture_viewport) use a GoPeak-managed temporary PNG file when the runtime addon supports output_path, then return normal MCP image content. Older runtime addons that do not receive an output_path continue to return inline base64 screenshots.


Troubleshooting

  • Godot not found โ†’ set GODOT_PATH.

  • No MCP tools visible โ†’ restart your MCP client.

  • Need a hidden tool โ†’ search with tool.catalog or activate a group with tool.groups.

  • Project path invalid โ†’ confirm project.godot exists.

  • Runtime tools not working โ†’ install/enable the runtime addon and check port 7777.

  • Runtime screenshots time out โ†’ update the runtime addon so screenshot commands support the managed output_path flow. For slow runtime responses, raise GOPEAK_RUNTIME_TIMEOUT_MS; older addons may still time out on large inline base64 screenshots.

  • Editor bridge disconnected โ†’ stop duplicate gopeak/MCP servers that may already own bridge port 6505; get_editor_status reports bridge startup errors such as EADDRINUSE.


Migration & Deprecation Policy

GoPeak treats compact as the safe default and full/legacy as compatibility profiles. Future hide, remove, rename, or API-contract changes must include:

  1. old โ†’ new mapping or an explicit no-replacement note;

  2. profile impact (compact, full, legacy, or opt-in group);

  3. alias window and planned removal timing;

  4. README/docs and release-note updates;

  5. verification proving tools/list exposure and alias behavior;

  6. migration prompt examples for common Godot workflows.

Current stance: legacy tool names and compact aliases remain supported. Optional external groups (runtime, testing, lsp, dap, asset_store) are setup-gated, not always-available core behavior.

Full policy: docs/migration-policy.md.


More Docs


License & Credits

MIT โ€” see LICENSE.

A
license - permissive license
-
quality - not tested
A
maintenance

Maintenance

โ€“Maintainers
2hResponse time
6dRelease cycle
13Releases (12mo)
Commit activity
Issues opened vs closed

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