scene_save
Save the current Godot scene to disk, persisting node and property edits to the existing file path.
Instructions
Save the currently edited scene to disk.
Node and property mutation tools change the editor's in-memory scene; call this explicitly to persist those mutations to the existing path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | No | Optional Godot session to target. Empty = active session. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||