font_manage
Create and inspect Godot font resources, including system fonts, font variations, label settings, and metadata for styling and debugging.
Instructions
Font and Label Styling Management.
Ops:
create_system_font(font_names=["Sans-Serif"], italic=False, weight=400, save_path="") Create a SystemFont resource and optionally save to disk.
create_font_variation(base_font_path, variation_embolden=0.0, save_path="") Create a FontVariation resource derived from a base font.
create_label_settings(font_path="", font_size=16, font_color="#ffffff", outline_size=0, outline_color="#000000", shadow_size=0, shadow_color="#000000", save_path="") Create a LabelSettings resource with font styling options.
get_font_info(font_path) Inspect metadata and properties of a font resource.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||