texture_manage
Manage texture and image resources in Godot by creating images, atlas textures, curve textures, and retrieving texture metadata.
Instructions
Texture and Image Resource Management.
Ops:
create_image(width=64, height=64, use_mipmaps=False, format="rgba8", fill_color=None, save_path="") Create a new Image resource and optionally fill color and save to disk.
create_atlas(atlas_path, region_rect=[0,0,32,32], filter_clip=False, save_path="") Create an AtlasTexture referencing a region of an existing texture.
get_texture_info(path) Get metadata for a texture or image resource.
create_curve_texture(points=[[0.0,0.0],[1.0,1.0]], width=256, save_path="") Create a CurveTexture resource from control points.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||