loader_manage
Start background loading of Godot scenes and resources, poll progress, retrieve loaded assets, and generate loading screen scripts.
Instructions
Asynchronous Threaded Resource Loading, Progress Polling, and Loading Screen Scaffolding.
Ops:
start_load(path, type_hint="", use_sub_threads=false, cache_mode=1) Begin background asynchronous loading of a scene or resource.
get_status(path) Poll progress percentage (0.0 - 1.0) and status (in_progress, loaded, failed).
get_resource(path) Retrieve confirmation and metadata for a loaded resource.
scaffold_loading_screen(save_path="res://scripts/loading_screen.gd") Scaffold a complete asynchronous loading screen script.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||