profiler_manage
Read Godot engine performance monitors, memory usage, render stats, and physics data to diagnose performance issues.
Instructions
Engine Diagnostics, Performance Monitors, and Memory Analysis.
Ops:
get_monitors() Read active Godot Performance monitors (FPS, process time, physics time, draw calls, object counts, memory, and audio latency).
get_memory_info() Read detailed static, peak, message buffer, VRAM, and texture memory breakdown.
get_render_info() Read render pipeline frame statistics (draw calls, primitive count, render objects, VRAM).
get_physics_info() Read 2D and 3D physics server stats (active bodies, collision pairs, islands).
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"op": "<op>"
},
"name": "profiler_manage"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||