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multiplayer_manage

Scaffold Godot multiplayer networking by generating network manager, spawner, and synchronizer scripts; query active peer status and connections.

Instructions

High-Level Godot Multiplayer Networking Scaffolding and Topology Inspection.

Ops:

  • scaffold_network_manager(save_path="res://scripts/network_manager.gd", default_port=8910, max_clients=32, as_autoload=false, autoload_name="NetworkManager") Generate an ENetMultiplayerPeer network manager script with host/join/disconnect methods and peer signal handling.

  • scaffold_spawner(parent_path="", spawner_name="MultiplayerSpawner", spawn_path="..", spawnable_scenes=[...], auto_spawn=true) Attach and configure a MultiplayerSpawner node with spawnable scene paths.

  • scaffold_synchronizer(parent_path="", synchronizer_name="MultiplayerSynchronizer", root_path="..", properties=[":position", ":rotation"]) Attach and configure a MultiplayerSynchronizer node with SceneReplicationConfig.

  • get_network_status() Query active multiplayer peer state, server role, unique ID, and connected peers.

Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYes
paramsNo
session_idNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv5.0.28

TDQS

A3.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description carries the full burden. While it explains what each op does (e.g., generates a script, attaches a node), it does not disclose side effects such as file overwriting, scene modification prerequisites, or whether operations are destructive. The mutation vs read-only distinction is also absent, leaving safety-relevant behavior unclear.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is longer than a single-purpose tool's, but it is well-structured with a summary line, bullet-pointed op signatures, and a final note on call shape. Each section earns its place; there is no filler. It is appropriately detailed for a multi-op tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of four sub-operations and the presence of an output schema (which covers return values), the description is largely complete. Minor gaps include missing error-handling behavior, prerequisites like an open project, and explicit notes on when to use the canonical vs alias call shape. These are not critical for basic invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It provides full signatures for each op with parameter names, defaults, and brief contextual descriptions (e.g., 'Generate an ENetMultiplayerPeer network manager script with host/join/disconnect methods and peer signal handling'). This adds meaningful semantics beyond the empty params object in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific purpose: high-level Godot multiplayer networking scaffolding and topology inspection. It enumerates four distinct verb operations (scaffold_network_manager, scaffold_spawner, scaffold_synchronizer, get_network_status), each with a clear resource target, which distinguishes it from siblings like network_manage or scene_manage that focus on other aspects.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage by listing the operations, so an agent can infer when to call it, but it does not explicitly state when to prefer this tool over alternatives (e.g., network_manage) or when not to use it. No exclusions are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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