parallax_manage
Scaffold parallax, canvas layer, and visibility notifier nodes, then inspect their properties to manage background scrolling and scene-layer organization in Godot.
Instructions
Parallax and Canvas Layer Management.
Ops:
scaffold_parallax(parent_path="", scroll_scale=[1.0,1.0], repeat_size=[0.0,0.0], node_name="Parallax2D") Scaffold a Parallax2D node for background layer scrolling.
scaffold_canvas_layer(parent_path="", layer=1, follow_viewport=False, node_name="CanvasLayer") Scaffold a CanvasLayer node in the scene tree.
scaffold_visibility_notifier(parent_path="", is_2d=True, rect_size=[100.0,100.0], node_name="VisibilityNotifier") Scaffold a VisibleOnScreenNotifier2D or 3D node.
get_parallax_info(node_path) Inspect properties of a parallax or canvas layer node.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||