joint_manage
Create, configure, and inspect 2D/3D physics joints in Godot. Scaffold pin, hinge, or slider joints, set parameters, and view connected nodes to resolve joint setup issues.
Instructions
Physics Joints Management (2D and 3D).
Ops:
scaffold_joint_2d(parent_path="", joint_type="pin", node_a_path="", node_b_path="", node_name="Joint2D") Scaffold a 2D physics joint (pin, groove, damped_spring).
scaffold_joint_3d(parent_path="", joint_type="pin", node_a_path="", node_b_path="", node_name="Joint3D") Scaffold a 3D physics joint (pin, hinge, slider, cone_twist, generic_6dof).
configure_joint(joint_path, properties={}) Configure properties and parameters of a physics joint node.
get_joint_info(joint_path) Inspect connected nodes and properties of a physics joint node.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||