autoload_manage
Manage Godot autoloads: list, add, remove, or scaffold a GameManager singleton with score, lives, and scene transitions.
Instructions
Autoload (global singleton) management. Autoloads are scripts or scenes
loaded automatically at project start, accessible globally by name when
singleton=True. Persisted to project.godot.
Ops:
• list()
List autoloads with name, path, and singleton flag.
• add(name, path, singleton=True)
Register an autoload (script or PackedScene) by res:// path.
• remove(name)
Unregister an autoload by name. The underlying file is not deleted.
• scaffold_game_manager(name="GameManager",
script_path="res://scripts/game_manager.gd",
max_lives=3)
Scaffold and register a production-ready GameManager singleton with
score, lives, level tracking, typed signals, and scene transition methods.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||