sprite_manage
Create SpriteFrames, scaffold AnimatedSprite2D/3D and MultiMesh instances, and configure Line2D points and styling directly in the Godot editor.
Instructions
Sprite, MultiMesh, and Line2D Management.
Ops:
create_sprite_frames(animations=[{"name":"default","fps":5.0,"loop":true}], save_path="") Create a new SpriteFrames resource with named animations.
scaffold_animated_sprite(parent_path="", sprite_type="2d", sprite_frames_path="", node_name="AnimatedSprite") Scaffold an AnimatedSprite2D or AnimatedSprite3D in current scene.
scaffold_multimesh(parent_path="", mesh_type="box", instance_count=100, is_2d=False, node_name="MultiMeshInstance") Scaffold a MultiMeshInstance2D or MultiMeshInstance3D with instances.
configure_line_2d(node_path, points=[], width=10.0, default_color="#ffffff") Configure points and styling of a Line2D node.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||