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sprite_manage

Create SpriteFrames, scaffold AnimatedSprite2D/3D and MultiMesh instances, and configure Line2D points and styling directly in the Godot editor.

Instructions

Sprite, MultiMesh, and Line2D Management.

Ops:

  • create_sprite_frames(animations=[{"name":"default","fps":5.0,"loop":true}], save_path="") Create a new SpriteFrames resource with named animations.

  • scaffold_animated_sprite(parent_path="", sprite_type="2d", sprite_frames_path="", node_name="AnimatedSprite") Scaffold an AnimatedSprite2D or AnimatedSprite3D in current scene.

  • scaffold_multimesh(parent_path="", mesh_type="box", instance_count=100, is_2d=False, node_name="MultiMeshInstance") Scaffold a MultiMeshInstance2D or MultiMeshInstance3D with instances.

  • configure_line_2d(node_path, points=[], width=10.0, default_color="#ffffff") Configure points and styling of a Line2D node.

Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYes
paramsNo
session_idNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv5.0.28

TDQS

A3.6/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It describes what each op does at a high level (e.g., 'Scaffold an AnimatedSprite2D or AnimatedSprite3D'), but does not state side effects like scene mutation, whether operations are destructive, permission requirements, or reversibility. The mutating nature of operations like scaffold and configure is implied but not explicit. This is a significant gap for a tool with no annotation safety hints.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured: a summary line, a bulleted list of ops with signatures and one-line explanations, and a note on call shape. It is front-loaded with the resource scope, and each entry earns its place. It is not overly verbose; the format makes it easy to scan. Minor redundancy exists between the summary and the op explanations, but overall it is compact and organized.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers the four operations and their parameters, but lacks guidance on when to choose this tool versus alternatives, and does not discuss return values or error handling. Since an output schema exists (per context), the description need not explain return values, but for a multi-op tool, behavioral details like scene mutation or prerequisites are missing. It is adequate for basic invocation but not fully complete for complex scenarios.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It does so by listing each op's signature with parameters and defaults, e.g., create_sprite_frames(animations=[...], save_path=''), scaffold_animated_sprite(parent_path, sprite_type, sprite_frames_path, node_name). This provides meaning beyond the generic params object in the schema. However, details like exact types for points in configure_line_2d are not given, and the behavior of some parameters is only partially explained. Still, it covers most parameters effectively.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states it manages Sprite, MultiMesh, and Line2D, and lists four distinct operations with clear verbs and resources: create_sprite_frames, scaffold_animated_sprite, scaffold_multimesh, configure_line_2d. This differentiates it from siblings like mesh_manage or texture_manage, giving an agent a clear idea of what it does.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use it based on the resource type (sprite, multimesh, line), but does not explicitly mention alternatives or conditions for choosing this tool over others. It does provide a canonical call shape, which helps with invocation, but no explicit 'when not to use' guidance. The usage context is clear enough for basic selection, but not exhaustive.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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