network_manage
Scaffold TCP, UDP, and WebSocket network nodes in Godot scenes, and list local network interfaces.
Instructions
Networking and Socket Scaffolding.
Ops:
scaffold_tcp_server(parent_path="", port=8080, bind_address="*", node_name="TcpServer") Scaffold a TCP server node in the current scene.
scaffold_websocket_peer(parent_path="", url="", node_name="WebSocketClient") Scaffold a WebSocket peer node in the current scene.
scaffold_udp_peer(parent_path="", port=9000, node_name="UdpPeer") Scaffold a UDP packet peer node in the current scene.
get_network_interfaces() List local network IP addresses and adapter interfaces.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"op": "<op>"
},
"name": "network_manage"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||