rendering_manage
Configure Godot rendering environments, post-processing effects, camera attributes, and lighting presets. Manage WorldEnvironment settings, glow, SSR, SSAO, fog, and camera depth-of-field.
Instructions
WorldEnvironment, Post-Processing Effects, CameraAttributes, and Lighting Presets.
Ops:
scaffold_world_environment(parent_path="", sky_mode="procedural", tonemap_mode="aces", name="WorldEnvironment") Scaffold a WorldEnvironment node with sky and tonemapping.
set_environment_effects(node_path="", glow_enabled=None, glow_intensity=None, ssr_enabled=None, ssao_enabled=None, ssil_enabled=None, sdfgi_enabled=None, volumetric_fog_enabled=None, volumetric_fog_density=None) Configure post-processing and volumetric lighting effects.
set_camera_attributes(camera_path, attributes_type="practical", auto_exposure_enabled=None, dof_blur_far_enabled=None, dof_blur_far_distance=None) Configure CameraAttributes on a Camera3D node.
apply_lighting_preset(preset="outdoor_sunny", node_path="") Apply a visual lighting preset to the environment.
get_environment_info(node_path="") Read active environment properties, background mode, and post-processing toggles.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||