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rendering_manage

Configure Godot rendering environments, post-processing effects, camera attributes, and lighting presets. Manage WorldEnvironment settings, glow, SSR, SSAO, fog, and camera depth-of-field.

Instructions

WorldEnvironment, Post-Processing Effects, CameraAttributes, and Lighting Presets.

Ops:

  • scaffold_world_environment(parent_path="", sky_mode="procedural", tonemap_mode="aces", name="WorldEnvironment") Scaffold a WorldEnvironment node with sky and tonemapping.

  • set_environment_effects(node_path="", glow_enabled=None, glow_intensity=None, ssr_enabled=None, ssao_enabled=None, ssil_enabled=None, sdfgi_enabled=None, volumetric_fog_enabled=None, volumetric_fog_density=None) Configure post-processing and volumetric lighting effects.

  • set_camera_attributes(camera_path, attributes_type="practical", auto_exposure_enabled=None, dof_blur_far_enabled=None, dof_blur_far_distance=None) Configure CameraAttributes on a Camera3D node.

  • apply_lighting_preset(preset="outdoor_sunny", node_path="") Apply a visual lighting preset to the environment.

  • get_environment_info(node_path="") Read active environment properties, background mode, and post-processing toggles.

Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYes
paramsNo
session_idNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv5.0.28

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full behavioral burden. It does disclose read vs. write behavior through op descriptions like 'Read active environment properties' and 'Configure post-processing...', but it omits side effects, persistence behavior, error cases, or node requirements. The one-line op descriptions are adequate but not deeply transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long because it documents five operations, but each line serves a purpose. It front-loads the resource domain, then gives a structured op list, and ends with the call-shape note. It is organized and not repetitive.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The embedded signatures make the tool callable, and an output schema exists, so return-value details are not required. However, the description lacks usage context, alternative routing, exact enum values, and behavioral caveats. It is sufficient for basic invocation but not fully complete for a multi-op tool with generic input schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It largely does by embedding full op signatures with parameter defaults and short explanations for each parameter group. It stops short of enumerating allowed values for enums like preset, sky_mode, and tonemap_mode, but the names and defaults provide substantial guidance.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the tool's domain: WorldEnvironment, post-processing, CameraAttributes, and lighting presets. It enumerates five concrete operations with verb-like names, so an agent can tell what the tool does. However, it does not explicitly distinguish itself from overlapping sibling tools like light_manage, gi_manage, or camera_manage.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus related siblings, nor any mention of prerequisites or when not to use it. The resource-domain summary implies usage, but the description never states conditions or alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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