set_project_style
Set and remember project art direction for future Blender-to-Unity assets, using presets, quality levels, material overrides, or a reference asset; existing assets change only when explicitly revised.
Instructions
Remember art direction for future assets; existing assets change only on explicit revision.
Presets: cozy, heritage, workshop. Quality: draft/mobile/desktop/hero. Overrides: palette (wood/metal/paint/stone linear RGB), roundness/taper/wear 0..1, material_bindings (role -> existing Assets/ or /Game/ material path). Reused materials remain untouched. reference_asset adopts an existing recipe's style. Use client vision for reference images, then propose concrete palette/shape values; this tool does not reconstruct images.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | No | ||
| quality | No | ||
| overrides | No | ||
| reference_asset | No |