build_asset
Execute bpy code in background Blender to build or revise static mesh assets, save .blend files, and queue Unity imports with stable IDs.
Instructions
Execute trusted bpy code in background Blender; save .blend and queue Unity import.
Use stable asset_id (lowercase letters/digits/_/-) to update the same asset. Position is Unity XYZ meters, applied ONLY when first placing the asset. Each script builds a complete asset from scratch. Delete default scene objects, create an Export collection, link meshes to it. v0.1: static meshes, constant opaque PBR, direct base-color / tangent normal textures. Unsupported materials fail explicitly. No paid model API or additional Blender MCP required.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_id | Yes | ||
| collider | No | ||
| position | No | ||
| blender_python | Yes |