adapt_asset_materials
Preview a reference material look on Unity prefabs or UE static meshes, then selectively apply or undo material slots. Adjust color, roughness, and texture scale with before/after renders.
Instructions
Preview a reference look on Unity prefabs or UE static meshes; selectively apply/undo material slots.
Reference can be a native material or model. Fields: color, roughness, texture_scale. Preview creates separate material/asset variants and real before/after renders. Inspect unsupported-field warnings; do not claim visual equality across different shaders. Apply uses selected row IDs, preserves geometry/textures, and refuses changed assignments.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | preview | |
| paths | No | ||
| fields | No | ||
| plan_id | No | ||
| selected | No | ||
| reference | No |