configure_interaction
Attach/update door/chest/pickup behavior. Pivot/offset are local engine XYZ meters.
Instructions
Attach/update door/chest/pickup behavior. Pivot/offset are local engine XYZ meters.
A door/chest requires a separate prepared moving asset. The first UE attachment converts the plain managed StaticMeshActor to a native Blueprint; later revisions keep that Actor.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"asset_id": "<asset_id>",
"kind": "<kind>"
},
"name": "configure_interaction"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | Yes | ||
| uses | No | ||
| angle | No | ||
| label | No | ||
| pivot | No | ||
| asset_id | Yes | ||
| distance | No | ||
| event_id | No | ||
| demo_input | No | ||
| moving_offset | No | ||
| moving_asset_id | No | ||
| depleted_asset_id | No | ||
| interaction_point | No |