prompt-to-scene
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TDQS
Scored across 4 tools
inspect_target and get_asset_status both surface receipt/status information, creating overlap in when to use each. build_asset and publish_blend also share queued/result semantics and Unity import behavior, though descriptions distinguish from-scratch building versus publishing an existing .blend.
All four tools use a consistent snake_case verb_noun pattern: inspect_target, build_asset, publish_blend, get_asset_status. The verb choices are all imperative and predictable for a pipeline-oriented server.
Four tools is reasonable for a v0.1 asset pipeline: inspect, build, publish, and check status. It is slightly lean for full lifecycle management but each tool has a plausible role.
Core build, publish, and status operations exist, but the surface lacks explicit delete/list asset operations and has no direct prompt-to-scene generation tool despite the server name. Update is only partially addressed through stable asset_id reuse.