edit_scene
Transform, tint, ground, or focus selected or asset-scoped instances in a scene without a Blender rebuild. Returns undo_id to restore changes.
Instructions
Direct engine edit: transform, tint, ground or focus, without a Blender rebuild.
selected scope changes selected managed instances only. asset scope changes all LOADED instances of asset_id in this scene. transform values: move=[x,y,z] meters, rotate=[x,y,z] degrees, scale=[x,y,z] multipliers. tint values: color=[r,g,b] linear, optional material= original Blender material name. Result contains undo_id for restoring the edit.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scope | No | selected | |
| values | No | ||
| asset_id | No | ||
| operation | Yes |