protect_asset
Inspect, set, or clear an asset's material override bindings and root sockets so missing protected slots do not block later imports.
Instructions
Inspect/set/clear custom material overrides and persistent root attachment points.
bindings: [{slot, material_path}] in Assets/ or /Game/. sockets: [{name, position, rotation}] use engine XYZ meters/degrees. Missing protected slots block later imports. Generated material property edits and arbitrary generated hierarchy changes are outside the preservation contract.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | inspect | |
| sockets | No | ||
| asset_id | Yes | ||
| bindings | No |