import_asset
Prepare and place local GLB/glTF/FBX/BLEND or Poly Haven models into the active scene with mesh, texture, LOD, collision, scale, and ground settings.
Instructions
Prepare and import local GLB/glTF/FBX/BLEND or a selected Poly Haven model.
source={provider: local, path: absolute_file} or {provider: polyhaven, id: catalog_id}. settings: triangle_budget, texture_size (256/512/1024/2048), max_deviation_percent, lod_ratios (decreasing list), collision (convex/box/none), target_size (largest dimension in meters), unit_scale, up_axis (auto or +/-X/Y/Z), ground. File importers honor format axes; up_axis is an explicit correction AFTER that conversion. Original file is unchanged. Common opaque Principled PBR graphs and glTF ORM inputs are baked; rigs/transparency/mixed shaders fail explicitly. preview_only makes an isolated prepared draft; use its source with publish_prepared when accepted. Poll the exact request, inspect report and before/studio views. Poly Haven downloads retain CC0 provenance. No generation service is billed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source | Yes | ||
| asset_id | Yes | ||
| position | No | ||
| settings | No | ||
| preview_only | No |