edit_prop_part
Modify or lock a named part of a 3D asset by setting scale, offset, rotation, color, material, roughness, and wear. Locks preserve geometry and material.
Instructions
Edit or lock one named part of a recipe or imported model; inspect_asset lists parts.
Changes: scale XYZ factors, offset XYZ meters, rotation XYZ degrees, color linear RGB, material wood/metal/paint/stone, roughness and wear. Part coordinates are Blender Z-up. Recipe transforms pivot at the bottom center; imported parts use their bounds center. Locks retain their saved geometry/material on later changes; explicitly unlock before changing locked properties.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| part | Yes | ||
| changes | No | ||
| asset_id | Yes | ||
| lock_geometry | No | ||
| lock_material | No |