design_asset
Save or read a game asset design brief, capturing silhouette, materials, and story decisions for environment, interactable, or hero assets. Omit description to retrieve an existing brief.
Instructions
Save/read an asset design tied to the game's context and reference notes.
Omit description to read. role: environment/interactable/hero. Supply concrete decisions (silhouette, structure, materials, story, avoid) derived from gameplay and world context. Default route is custom Blender modeling; specify recipe_kind only if a listed form fits. Build the same asset_id to retain this immutable brief with its source revision. Existing recipe revisions keep their original design; planning alone does not rebuild geometry. Follow the returned design, then inspect a real render. No model API or beauty score is used.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| role | No | environment | |
| asset_id | Yes | ||
| decisions | No | ||
| description | No | ||
| focal_point | No | ||
| recipe_kind | No |