game_art_direction
Define and save a game's art direction—gameplay, world, style notes, camera view, and construction—so future scene briefs use consistent visual guidance.
Instructions
Read/save gameplay, world, style_notes, view and construction for this game.
Interpret the user's description with the current AI host; do not require a form. view: isometric/top_down/third_person/first_person. construction: handcrafted/salvaged/machined. Partial updates retain omitted fields. detail: auto/readable/balanced/closeup; match_game_style learns from actual reference images. Text guides custom modeling; structured choices also affect recipe geometry/surfaces. This changes future briefs, not already imported assets. Use set_project_style for palette.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| settings | No |