inspect_performance
Inspect an asset's native geometry, material slots, textures, and LOD counts against preset budgets to identify performance issues before engine profiling.
Instructions
Read actual native triangles, vertices, material slots, textures and LOD counts.
If queued, retry with request_id. Presets mobile_prop/scene_prop/hero_prop expose budgets. Texture bytes are an RGBA8+mip estimate, not measured VRAM. Shared meshes are identified; FPS and draw calls require an actual engine profiler and are never inferred here.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | No | scene_prop | |
| asset_id | No | ||
| request_id | No | ||
| wait_seconds | No |