set_material_property
Set a Principled BSDF property in Blender, such as base color, metallic, roughness, or emission, by specifying the material name, property, and value.
Instructions
Set a Principled BSDF property. Properties: base_color, metallic, roughness, specular, transmission, emission_color, emission_strength, alpha, normal_strength.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"material": "<material>",
"property": "<property>",
"value": "<value>"
},
"name": "set_material_property"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| material | Yes | ||
| property | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||