Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tasks
{
  "list": {},
  "cancel": {},
  "requests": {
    "tools": {
      "call": {}
    },
    "prompts": {
      "get": {}
    },
    "resources": {
      "read": {}
    }
  }
}
tools
{
  "listChanged": true
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
pingA

Check if the Blender addon is reachable and return version info.

get_scene_infoA

Get current scene metadata: name, frame range, FPS, render engine, object/material counts.

load_fileA

Load a .blend file. This replaces the current scene — confirm to proceed.

save_fileA

Save the current scene. If filepath is provided, save-as to that path.

set_frameC

Set the current frame.

set_frame_rangeC

Set the scene frame range (start and/or end frame).

get_object_infoA

Get detailed info about an object: type, transforms, modifiers, materials, parent, collections.

list_objectsA

List all objects in the scene. Optionally filter by type (MESH, CAMERA, LIGHT, EMPTY, etc.).

create_objectA

Create a new object. Types: CUBE, SPHERE, CYLINDER, CONE, TORUS, PLANE, CIRCLE, GRID, MONKEY, UV_SPHERE, ICO_SPHERE, EMPTY. Returns the actual name assigned (may differ if name already exists).

delete_objectA

Delete an object by name. Confirm required.

set_transformA

Set an object's location, rotation (radians), and/or scale.

apply_transformA

Apply (freeze) the object's transforms to mesh data. Resets the applied transforms to identity.

duplicate_objectB

Duplicate an object. If linked=True, the copy shares mesh data with the original.

rename_objectA

Rename an object. Returns the actual name assigned (may be auto-incremented).

set_parentC

Set parent-child relationship between objects.

clear_parentA

Clear an object's parent, keeping its world transform.

set_originB

Set an object's origin point. Types: ORIGIN_GEOMETRY, ORIGIN_CENTER_OF_MASS, ORIGIN_CENTER_OF_VOLUME, ORIGIN_CURSOR, GEOMETRY_ORIGIN.

select_objectsA

Select objects by name list, glob pattern, or type. Deselects others by default.

list_materialsA

List all materials in the blend file with user counts.

get_material_infoA

Get material settings: base color, metallic, roughness, node tree summary.

create_materialB

Create a new Principled BSDF material. base_color is [R, G, B, A] (0-1 range).

assign_materialA

Assign a material to an object. If slot is specified, replaces that slot; otherwise appends a new slot.

remove_materialA

Remove a material slot from an object by slot index.

set_material_propertyA

Set a Principled BSDF property. Properties: base_color, metallic, roughness, specular, transmission, emission_color, emission_strength, alpha, normal_strength.

duplicate_materialB

Duplicate a material. Returns the new material name.

delete_materialA

Delete a material. Confirm required. Removes from all object slots.

get_viewport_infoA

Get viewport settings: shading mode, overlays, camera, clip distances.

capture_viewportA

Capture a screenshot of the 3D viewport to a file. Returns the file path.

set_viewport_shadingA

Set viewport shading mode: WIREFRAME, SOLID, MATERIAL, RENDERED.

set_viewport_cameraA

Set the active camera for the viewport. Pass camera object name, or None for default.

frame_selectedA

Frame the viewport to show selected objects (Numpad .).

frame_allA

Frame the viewport to show all objects (Home key).

list_collectionsA

List all collections with child counts, object counts, and visibility.

create_collectionB

Create a new collection, optionally under a parent collection.

move_to_collectionA

Move an object to a collection (removes from current collections).

set_collection_visibilityA

Set collection visibility in viewport and/or render.

delete_collectionA

Delete a collection. Objects in it become orphaned. Confirm required.

get_render_settingsA

Get render settings: engine, resolution, samples, output path, file format.

set_render_settingsC

Configure render settings. Engine: CYCLES, BLENDER_EEVEE_NEXT, BLENDER_WORKBENCH. File format: PNG, JPEG, EXR, TIFF. Color mode: BW, RGB, RGBA.

render_imageA

Render the current frame to an image file. Uses scene output path if filepath not specified.

render_animationA

Render the full animation frame range. This is a long-running operation.

render_viewportB

Render the viewport (OpenGL render) to a file.

list_render_enginesA

List available render engines.

execute_pythonA

Execute Python code inside Blender. Dangerous patterns are blocked by default. Use this only when no dedicated tool exists for the operation. Confirm required.

evaluate_expressionA

Evaluate a Python expression inside Blender and return the result. Safe for read-only queries like 'len(bpy.data.objects)' or 'bpy.context.mode'.

find_objectsA

Search for objects by name pattern (glob), type, material, or collection.

batch_set_propertyC

Set the same property on multiple objects at once.

batch_deleteA

Delete multiple objects at once. Confirm required.

find_error_objectsA

Find objects with issues: missing textures, broken modifiers, invalid references.

import_fileA

Import a file into the scene. Supported formats: FBX, OBJ, GLTF/GLB, USD, Alembic, STL, PLY, SVG, DAE. Format is auto-detected from extension if not specified.

export_fileB

Export the scene to a file. Format is auto-detected from extension if not specified.

list_supported_formatsA

List supported import and export file formats.

export_selectionB

Export only selected objects to a file.

list_modifiersA

List all modifiers on an object with their type and settings.

add_modifierA

Add a modifier to an object. Common types: SUBSURF, BOOLEAN, ARRAY, MIRROR, SOLIDIFY, BEVEL, DECIMATE, SMOOTH, SHRINKWRAP, ARMATURE, CURVE, LATTICE.

remove_modifierB

Remove a modifier from an object by name.

set_modifier_propertyB

Set a modifier property. Property names are Blender API names (e.g., 'levels' for SUBSURF, 'count' for ARRAY, 'operation' for BOOLEAN).

apply_modifierA

Apply a modifier, baking it into the mesh. Requires Object Mode. Irreversible.

move_modifierB

Move a modifier up or down in the stack. Direction: UP or DOWN.

toggle_modifier_visibilityB

Toggle modifier visibility in viewport and/or render.

copy_modifiersB

Copy all modifiers from source object to target object.

list_lightsA

List all lights in the scene with type and settings.

create_lightB

Create a light. Types: POINT, SUN, SPOT, AREA.

set_light_propertyA

Set a light property: energy, color, shadow_soft_size, spot_size, spot_blend, use_shadow, size (area light).

create_hdri_worldA

Set up HDRI environment lighting from an image file.

set_world_propertyB

Set world/environment property: color, strength.

get_world_infoA

Get current world/environment shader settings.

create_light_rigB

Create a three-point lighting setup (key, fill, rim). Optionally aimed at a target object.

list_camerasA

List all cameras with their settings.

create_cameraB

Create a camera with specified focal length.

set_camera_propertyB

Set camera property: focal_length, sensor_width, clip_start, clip_end, dof_use, dof_focus_distance, dof_aperture_fstop.

set_active_cameraA

Set the active scene camera.

camera_look_atB

Point a camera at a target object or world location.

setup_camera_dofB

Configure depth of field on a camera. Focus on an object or at a specific distance.

get_keyframesA

Get keyframes on an object, optionally filtered to a specific data_path (e.g., 'location', 'rotation_euler').

set_keyframeC

Insert a keyframe on an object property at a specific frame. Use index for individual channels (0=X, 1=Y, 2=Z), or -1 for all channels.

set_keyframesA

Batch insert multiple keyframes. Each entry: {frame: int, value: float|list}. More efficient than calling set_keyframe repeatedly.

delete_keyframeC

Delete a keyframe at a specific frame.

clear_animationA

Remove all animation data (keyframes, actions) from an object. Irreversible.

get_action_infoA

Get info about an action: frame range, channels, keyframe count.

list_actionsA

List all actions in the blend file.

set_interpolationA

Set keyframe interpolation for all keyframes on a channel. Types: BEZIER, LINEAR, CONSTANT.

set_playback_rangeC

Set the preview/playback range.

playback_controlA

Control animation playback: PLAY, PAUSE, STOP.

list_constraintsB

List constraints on an object or pose bone.

add_constraintC

Add a constraint. Types: COPY_LOCATION, COPY_ROTATION, COPY_SCALE, TRACK_TO, DAMPED_TRACK, LOCKED_TRACK, LIMIT_LOCATION, LIMIT_ROTATION, LIMIT_SCALE, IK, CHILD_OF, FLOOR, FOLLOW_PATH, CLAMP_TO.

remove_constraintB

Remove a constraint by name.

set_constraint_propertyC

Set a constraint property. Common: target, subtarget, influence, axis.

set_constraint_influenceB

Set constraint influence (0.0 to 1.0).

reorder_constraintB

Move a constraint up or down. Direction: UP or DOWN.

get_mesh_infoA

Get mesh info: vertex/edge/face count, UV maps, vertex groups, has_custom_normals.

get_verticesA

Get vertex positions. Optionally filter by vertex group. Limited to avoid huge payloads.

set_verticesA

Set vertex positions. Each entry: {index: int, co: [x, y, z]}.

get_vertex_groupsA

Get vertex groups on a mesh with member counts.

create_vertex_groupA

Create a vertex group, optionally assigning vertices with a weight.

set_smooth_shadingA

Set shading mode. smooth=True for smooth shading, False for flat. auto_smooth uses angle threshold (radians).

separate_meshB

Separate mesh into multiple objects. Modes: LOOSE (by loose parts), MATERIAL (by material), SELECTED.

join_meshesA

Join multiple mesh objects into one. The first object becomes the active/target. Destroys source objects.

create_curveB

Create a curve object. Types: BEZIER, NURBS, POLY (path).

get_curve_infoA

Get curve info: spline count, point count, dimensions, bevel settings.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/kleer001/blender-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server