blender-mcp
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TDQS
Scored across 175 tools
The vast majority of tools target distinct domains (objects, materials, cameras, modifiers, nodes, etc.) with clear action-resource pairs. However, a few tools like execute_python vs evaluate_expression and set_frame_range vs set_playback_range could cause confusion, though descriptions clarify their intents.
Tool names overwhelmingly follow a verb_noun snake_case pattern (list_objects, create_material, set_transform, delete_object), making navigation predictable. Minor deviations include 'ping', 'remesh', 'playback_control' and the adjective-initial 'smart_uv_project', which break strict consistency but remain readable.
With 175 tools, this server is drastically over-scaled for any agent to effectively choose from, far exceeding the 50+ threshold for extreme mismatch. Even for a comprehensive application like Blender, the tool surface should be partitioned into several smaller, purpose-specific servers.
The server covers an impressively wide range of Blender functionality, including objects, materials, lighting, animation, physics, nodes, armatures, and particles. However, notable lifecycle gaps exist, such as no mode-switching tool, no rename/material/action/image operations, no action deletion, and no way to delete UV maps or vertex groups, forcing reliance on escape hatches like execute_python.