create_material
Create a new Principled BSDF material in Blender with customizable base color, metallic, and roughness for realistic rendering.
Instructions
Create a new Principled BSDF material. base_color is [R, G, B, A] (0-1 range).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Material | |
| metallic | No | ||
| roughness | No | ||
| base_color | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||