create_shader_node
Add a shader node to a material with support for common types like Principled BSDF, textures, and math.
Instructions
Add a shader node to a material. Common types: ShaderNodeBsdfPrincipled, ShaderNodeTexImage, ShaderNodeTexNoise, ShaderNodeMixRGB, ShaderNodeBump, ShaderNodeNormalMap, ShaderNodeMapping, ShaderNodeTexCoord, ShaderNodeValToRGB, ShaderNodeMath.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| location | No | ||
| material | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||