create_geonodes_modifier
Apply a geometry nodes modifier to an object in Blender, creating a new node tree or using an existing one.
Instructions
Add a geometry nodes modifier. Creates a new tree or uses an existing one.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object": "<object>"
},
"name": "create_geonodes_modifier"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | GeometryNodes | |
| object | Yes | ||
| tree_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||