connect_geonodes
Connect geometry node outputs to inputs to build or adjust geometry node trees in Blender.
Instructions
Connect nodes in a geometry node tree.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object": "<object>",
"modifier": "<modifier>",
"from_node": "<from_node>",
"from_output": "<from_output>",
"to_node": "<to_node>",
"to_input": "<to_input>"
},
"name": "connect_geonodes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object | Yes | ||
| to_node | Yes | ||
| modifier | Yes | ||
| to_input | Yes | ||
| from_node | Yes | ||
| from_output | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||