create_armature
Initialize a character rig by creating an armature with a starting bone. Set its name and position to begin animation setup.
Instructions
Create an armature with an initial bone.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Armature | |
| location | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||