create_geonode
Add a node to a geometry node tree in Blender, enabling procedural geometry setups with types like grid, cube, set position, and transform.
Instructions
Add a node to a geometry node tree. Common types: GeometryNodeMeshGrid, GeometryNodeMeshCube, GeometryNodeSetPosition, GeometryNodeTransform, GeometryNodeJoinGeometry, GeometryNodeInstanceOnPoints, GeometryNodeDistributePointsOnFaces.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| object | Yes | ||
| location | No | ||
| modifier | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||