create_geonode
Add a node to a geometry node tree in Blender, enabling procedural geometry setups with types like grid, cube, set position, and transform.
Instructions
Add a node to a geometry node tree. Common types: GeometryNodeMeshGrid, GeometryNodeMeshCube, GeometryNodeSetPosition, GeometryNodeTransform, GeometryNodeJoinGeometry, GeometryNodeInstanceOnPoints, GeometryNodeDistributePointsOnFaces.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object": "<object>",
"modifier": "<modifier>",
"type": "<type>"
},
"name": "create_geonode"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| object | Yes | ||
| location | No | ||
| modifier | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||