add_bone
Add a bone to an armature using head and tail 3D positions, enabling precise rig construction in Blender.
Instructions
Add a bone to an armature. Head and tail are 3D positions.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object": "<object>",
"name": "<name>",
"head": "<head>",
"tail": "<tail>"
},
"name": "add_bone"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| head | Yes | ||
| name | Yes | ||
| tail | Yes | ||
| object | Yes | ||
| parent | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||