add_bone
Add a bone to an armature using head and tail 3D positions, enabling precise rig construction in Blender.
Instructions
Add a bone to an armature. Head and tail are 3D positions.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| head | Yes | ||
| name | Yes | ||
| tail | Yes | ||
| object | Yes | ||
| parent | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||